
Encasement Depot
DISCLAIMER: This is a barebones 18+ game made in half a week to test some mechanics :)
Step into the role of a director at the Encasement Depot, where your job is to efficiently process and package clients for discerning customers. This isn't your typical factory management game – it's a steamy, strategic puzzle that will test your organizational skills and attention to detail.
🌟What Makes Encasement Depot Special
Conveyor Belt Management with a Twist. Master the art of client processing through our three-stage system. At the Packaging Station, choose the perfect container from Hard, Luxury, or BDSM boxes. Move to the Enhancement Station to apply hypnosis or sensitivity treatments. Finally, at the Shipping Station, match clients to customer orders for maximum satisfaction.
🎮Diverse Client Roster
Process a variety of unique clients including experienced MILFs with impressive assets, alternative Goth and Punk beauties, former prisoners with interesting backgrounds, Futanari clients with special equipment, and many more exciting variations!
🎯Customer Satisfaction is Key
Meet the demands of various establishments like hucow farms seeking breeding stock, upscale brothels looking for experienced workers, exotic harems wanting alternative beauties, BDSM studios in need of willing participants, and scientific laboratories conducting research.
Ready to take charge of the Encasement Depot? Your clients are waiting, and your customers are getting impatient. Can you keep the conveyor belt running smoothly while meeting everyone's special requirements?
| Status | Released |
| Platforms | HTML5, Windows |
| Rating | Rated 3.0 out of 5 stars (21 total ratings) |
| Author | CelestWB |
| Genre | Simulation |
| Made with | Godot |
| Tags | 2D, Adult, bondage, Erotic, latex, Management, Short |
| AI Disclosure | AI Assisted, Graphics |

Comments
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I keep getting orders for girls I can't offer because there's a girl who doesn't fit any order in the way
"It's not [x] [em-dash] it's [y]"
That combined with the bold-inflated headings with emojis on them SCREAMS LLM-abuse, I can't lie.
To be fair, I don't exactly remember how I worked on the texts for this game. If it is true and I rushed some of them with LLM and haven't cleaned afterwards – that's rough on my side
Bold font usage and emojis however, are totally my problem, just as overuse of capital letters in Eptic Phrases
Understandable, I feel like it might be worth going over it a second time because generated text is defined by stacking milquetoast and nothing-burger at the same time.
Wish i could buy a completed Version of this. The Concept is refreshing and the execution extremely promising.
Very impressive to make something like this in half a week!
I like your games they feel like good ideas. It is always sad to see the games having bugs and get not updated ever.
This game has missing/invisible characters for me and gets dull after a really short time.
Sorry for that, this one is actually just a small quirky experiment made for fun, please don't treat it too serious or like an actual game...
The "orders completed" counter never goes up.
Please patch your old games. Sexy tyrant simulator, Turn D'Va into your doll, and Alien sex research crew are missing pictures and Chastity merchant saves the day has not received the Princess of Honey and locks update.
Yeah, I have to agree, I'd like to see updates for some of the games that need them. The first three mentioned here I know are missing pictures because the OG image host went down, but Chastity Merchant has been waiting on an update for like forever .3. And I still want the vibrator sounds to come back in it pretty pls Celest; you could have it as a toggle in the options for people who find it annoying since that's why it was removed in the first place ; - ;"
Hey!
Well... There are two things working against updating previous projects. First of all, I seriously have almost no free time for some personal reasons. Like, 5 days through the week I don't even have an access to the computer.
Secondly, I moved further and generally does not feel it worth - I could spend a lot of time working on something that I've already finished and don't get a lot of feedback which is the main driving force for me... Not like it's a good way to work, but it is how I always feel it, with all honesty :)
So, ehm... Maybe? One day? Or maybe I will do another project that is much better because I'm learning and gathering a team, so each new one should be of a higher quality than legacy ones :)
for fixing Turn D'Va into your doll, is it that you dont have the original files? since that was pretty good in itself to warrant a quick fix, or maybe just make it downloadable
Speaking of not having free time lol, I haven't had the chance to come back to this reply till now. I can understand how you feel, both in terms of being busy, as well as feeling like it may not be worth it due to lack of feedback and/or because you've progressed beyond the legacy project(s) in terms of skill or even just motivation.
Good to hear you're getting a team together for future projects though! Maybe rather than just updating previous projects, you could do sort of "remastered" versions of them someday? Sort of like updating them but giving you the freedom to add things you couldn't before but wanted to, or fix things that may have plagued you from the start. I know I personally had been looking forward to updates/fixes for several of your projects (Chastity Merchant, Trials of the Horny Goddess, and Sexy Tyrant Simulator in particular) for a while now so it would be really cool to see you revisit some of them someday, in whatever capacity you may decide to do so. They were some of the first projects of yours I'd found, and given CM is still kinda buggy, TotHG only has like ten levels, and STS is broken because the original image host went down, it just kinda bums me out to see them left in the dust, since I see a lot of potential in most of your projects - especially TotHG honestly.
Regardless, I hope you continue creating these projects, and continue to improve and get the feedback and support you deserve. Looking forward to the next one (and the first "real" build of Encasement Depot, since as stated on its page, its mostly just a barebones mechanic test lol). Take care ^-^
Biggest issue I've had is that some of the girls only show up as an individual part and one didn't show up at all.
It's not great. It's REALLY not great. Which especially sucks because I really enjoy encasement, especially with factory settings like this. Anyway, I feel like it's too difficult to determine whether or not a product would be satisfactory for a client, as what does and does NOT qualify as a MILF or a girl with big boobs isn't exactly clear. Would be nice if each girl had a small description providing the details for you.
Thank you for a feedback, I am sorry for this prototype coming out undercooked. I barely have free time right now and wanted to keep some activity with games by testing this concept out in half a week
Another short game with questionable quality, seriously? I guess we will never see "My Locktober Superstar" finished, at a pace like this.
Sorry for not delivering this time, wanted to test a concept I had in mind in a very limited free time I have to keep some activity here
So... am I missing something? I've got to satisfy 3 customers with my initial 5 clients, but the customers are asking for futas and big boobs and I have no way of ensuring the clients have those features. And with only 5 clients I can't just wait until I get the appropriate "stock".
After playing a bit more, I've realized part of the problem is that it's subtle when a client has the relevant physical feature. Some futa have endowments that just look like puffy mons at first glance. Or you have to scrutinize the latex to determine "Is that a bulge or not?" The boob sizes are also fairly subtle, and with only 2 or 3 clients on screen at a time, it's not trivial to quickly compare and be certain that they're actually "big".
Increased font sizes on the customer requests would also be nice.
Is the “Orders completed” counter broken? It always seems to stay at zero, leading to a quick “game over”.