Created for NSFW Mini Game Jam #31.

What to do if monsters threaten a human settlement? What to do if they ambush you in the forest?

And what to do if they are so sexy and breedable?



Become a futa warrior who hunts and fucks monsters!

People of this village have to be saved, but you are also extremely horny and just has to find a warm and wet monster pussy to blow off some steam.Defeat satyrs, complete puzzles, brew potions

Beat up mobs, push boxes, brew potions

Combination of RPG and puzzle mechanics allow you to beat challenges you face in different ways. Use your hunter arsenal for its full potential!

- 2 monster girls to breed

- 2 bosses to defeat

- 3 quests to complete

- 4 alchemical ingredients to collect

- 2 swimming girls to peek at

- A lot of puzzles and battles to solve!

Updated 13 days ago
Published 27 days ago
StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 3.7 out of 5 stars
(6 total ratings)
AuthorCelestWB
GenrePuzzle
Made withGodot
TagsAdult, Boss battle, breeding, Erotic, Fantasy, Monster Girls, Monsters, Turn-based, Turn-Based Combat
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilitySubtitles
AI DisclosureAI Assisted, Code, Graphics

Download

Download
web.zip 65 MB
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Futa_warrior_windows.zip 91 MB
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Futa_warrior__macos.zip 117 MB
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Futa_warrior__linux.zip 83 MB

Comments

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There's a bug, i cant move, even after loading all available saves, after doing the 5 tiles puzzle making it to the Gorgon encounter if you press Z, you practically corrupted your progress

Check on the new version (haven't posted a patchnote yet), you should be able to teleport back to the tavern in such situations

how do you beat a gorgon no matter where i go next i allways die beacause she just folows me 

You have to enter from the side entrance, solve how to make satyr petrify in the right place to hide behind the statues and catch the Gorgon using a potion to move two tiles at once

Hahahah, I just made a potion that moves me to the right a up (if I'm not mistaken, played when the game came out) and was able to kind of cheese the encounter, skipping the puzzle

Wow, that's cool!

hi gng is there gonna be futa x male?

how do i beat the third map with the puzzle and apple tree

You have to block two out of three possible routes for the satyr and release him so he allows you to go through the spikes unharmed

Deleted 12 days ago
(+1)

Not a fan of futa stuff tbh, but I would be a liar if I said this would not be a fun game.

(+1)

Thank you~

Very nice game! Just two things I noticed. 

1: The first girl next to the tavern doesn't change dialogue until after you defeat the Gorgan.

2: There are a couple locations which result in a softlock where it's impossible to escape without taking a lot of damage so if you are low on health you just have to go to your last save.

Otherwise, really good! I had a lot of fun!

Thank you for playing! <3

I shall admit that I haven't tested all the room being beatable without losing any health or using potions in both directions, partially because it would make them too easy. A lot of the rooms were made in the last day of the week long crunch with a main focus for them to have actual reason to exist in the first place

Nice short game! Still rough around the edges, but that's more than acceptable in a Jam game.

- The Restart button doesn't work. This was painful when I got stuck in the third Satyr room in the spot with a brown wall where a satyr is caged initially.

- Traversal is slow once you have cleared the enemies or when returning to a room you cleared. That one Satyr in the room where the Chimera is initially is slowing down the room which is empty otherwise.

- In a cleared room you can't hold a key to continue moving in that direction, it makes a lot of unnecessary keypresses when traversing already empty rooms like the Village.

- The Potions mechanic is barely used, I think you only need a single Snake Milk to get the Trap if you kill one Snake by taking a hit and making the traps kill the other?

- Dying feels bad. I felt trapped the first time I got to the Trap room, I had taken a hit from a Snake and was trapped between the Trap and 2-Snake rooms. I had to reset completely, the autosaves were overwritten by going back and forth between the rooms.

Suggestions:

- Fix the Restart button

- Add a Fast Travel option to return to the Tavern. This could load the Autosave first so that you lose collected items like the Trap.

- Add clickable prompts to travel between rooms quickly after some requirements are met, such as clearing the room of enemies, reaching an exit from your current entry point, or clearing the puzzle of the room.

How did you get past the room with the Satyr stuck behind the brown wall? I'm so confused there

Hello!

Are you talking about the room with a golden apple in it?

If yes, it is a puzzle to choose the right path for the satyr. There are three possible paths for him to take after you press the plate, and you have two boxes to block two of those paths. Satyr won't move on the path that is blocked. So you have to find which path would allow you to step on spikes exactly the moment satyr switches them so you don't get impaled. I hope this helps!

I was talking about the room before that, with 3 Satyrs, one of which is trapped.

The apple room is a bit unintuitive to solve since you have to realize you can safely run into spikes if they get disabled by the time your turn comes back.

I understand the confuson, that's the second iteration of the spike logic – before that it would be more intuitive when you stepped on them, but then you would stay on visually active spikes without being damaged which looked even worse

Hello, thank you for a huge review~

I totally will add a fast return to the tavern once you unlock it, this is a great idea that I just never though of, as well as allowing to hold the movement button.

Some sort of a fast travel system once you clear the rooms is obviously a good QoL thing to do, I just had no time to properly implement it since it would require a lot of thinking of where and when player want to get for the second time

With potions I also got into problem when deciding whether collecting ingredients them should be absolutely necessary before the very late game or not. My thought process was that getting potions helps you fight snakes instead of dodging them or getting damaged, one ingredient is required to defeat the Gorgon since you need to double move onto her, ether snake milk or all of other three ingredients are required to get the trap for nymph and obviously it is much easier to beat the Manticore with potions. In most of the situations though you are not forced to use them and are allowed to experiment and find other ways around (such as killing snakes with traps, didn't thought of it being a strat in the Trap room)

And guess I broke the restart button at some point and haven't noticed, thank you for reporting that!

You don't need a potion to claim (victory over) the gorgon. SPOILERS ON HOW I BEAT HER: you can hit her with a statue if you come from the top left. Boxes deal damage when you push them into an enemy! As far as I can tell this is only useful against her. The boxes maze and the Satyr card can be solved without using this.

Hahaha, I totally forgot that I coded pushable objects to damage enemies!
Will sadly have to remove this way of beating the gorgon since one point of damage you make is intended to be you stepping on her and capturing

(-2)

Android?

I'm sorry, since the main input for the game is an orthogonal movement (WASD), adapting it to android would require adding a whole set of new controls which I had no time to implement for the jam. I also expect a lot of texts to be too small on phone